Theme Party Design Contest |
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| (1) Theme Party Name
Thundercats (2) Description of Theme
(3) Character list including race, class, and skill set choices and how these relate to the chosen Theme Lion-O:
Based upon his valiant and noble character, I made Lion-O a Felpurr Lord, with impressive strength and top notch fighting skills. As in the cartoon, Lion-O is not the fastest, strongest or most intelligent in the party, but he is the all around best fighter. Lion-O uses "Fang" to approximate the Sword of Omens (I thought "Fang" was the best choice for a group of cats - especially since it is obtained from the closest character to Mum-Ra, the Sythe). I also gave Lion-O a Dragon Kite to approximate his Enchanted Claw Shield. Panthro:
Since Panthro is an engineering wizard, I created him as a Felpurr Gagateer of course and gave him the Omnigun (which, like the Battle Sticks has the ability to use multiple different type of ammunition) and the Flame Staff (which like his Battle Sticks are a wooden staff weapon). Panthro is the strongest in the group (just like in the cartoon) and has lots of gadgets at his disposal. One slightly different thing was that since Panthro was a black male bald character in the cartoon, and since there were no portraits of such a Felpurr, I used the only Wiz 8 portrait of a black male bald character, even though it wasn't a Felpurr portrait. Tygra:
In the game I made Tygra a Felpurr Ninja. I gave Tygra the Cat-O 9 Tails to approximate the Flaming/Exploding Bolo Whip. In case anyone believed that the Vampire Chain would be a better approximation, I gave him that weapon as well. Cheetara:
In Wiz 8 I made Cheetara a Felpurr Monk and gave her the Zatochi Bo to approximate her powerful Bo-Staff. Willy Kit and Willy Kat:
I gave one excellent pickpocket skills, and the other an excellent skill at picking locks. Both have high artifacts sills and each carry various thrown items and potions. These two also have very high stealth. 4) Any limitations set upon characters to keep them "in theme". What skills can they use/not use (including magical spell limitations.) What restrictions/requirements related to items (armor, weapons, misc. items) there might be While each of the Thundercats had certain specific primary weapons, one nice attribute for Wiz 8 is that they would each use whatever was at their disposal to fend off their enemies. Since the Thundercats were a good and noble group, they could not be allowed to become hostile to any race that acted in a friendly manner towards them (i.e. - they were friendly to the Higardi, the Trang, the Umpani, or the Trynnie). They would likewise not befriend the more sinister groups, such as the Rynjin, the Rapax and the Ratkin. They also would never give in to evil at any price, meaning that they would NEVER sleep with Al-Sedexus. 5) Goals for the party: What they will ultimately achieve. What they can do or not do in their interaction with the NPCs and RPCs of Dominus I used the room with a chest near Antoine as the Cat's Lair, where they keep extra goods and weapons. All three artifacts are in their proper receptacles on AP and the group is ready to ascend. Although they went through part of the Templar initiation, they never did the deed with the demoness. As a result, one character (Lion-O) has a portal set in AP since they never obtained access to the Rapax transporter. |