 |
Druid's Hammer
|
|
Design by oldmurph
|
| To Hit: +2 |
Weight: 5.0 |
| Init: 0 |
Handed: 1 |
| Damage: 3-18+2 |
Value: ? |
|
| Equippable |
Primary Weapon, Secondary Weapon |
| Attack Range |
Short |
| Attack Modes |
Bash, Swing |
| Bonus |
none |
| Special Attack |
Paralyze 10%
K.O. 10% |
| Specials |
2x vs. Plants |
| Spells |
Fireball (3,5) |
| Restrictions |
none |
| Resistances |
10% vs. Poison |
| Cursed Status |
not cursed |
| Profession |
Alchemist, Bishop, Mage, Priest, Psionic |
| Races |
No Faerie, Felpurr, or Rawulf |
|
| |
| Arifacts Skill to Identify: 25 |
| Arifacts Skill to Use: 25 |
| |
| Details: |
| |
Other Items Used:
Ashes of a Plant (Plant
Ashes)
Lump of Cay (Clay
Lump) |
| |
| Engaging Antone to combine the ashes of a plant (Wood Spirits), an
annointed flail, and a lump of clay (higher earth elemental) creates a
mace designed to do battle with vegetable life. Works well enough
against other combatants but does double damage vs. plants. Not being a
standard weapon of metal, it is perferable to pure spellcasters, but having
druidic design, the beasts tend to avoid its use. It is considered
a primary weapon but is light enough to carry as secondary weapon for those
multiclassed casters skilled in dual-weapons. |