Combats
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| After multiple restarts
and treks throughout Krondor I discovered there must be a set number of
random combats for Chapters 0 through 3. To date the total for an Easy/Balanced
game is 78. I started a medium and hard game and gave them up later on
since the purpose was more for loot research than anything else. The experience
points you receive from the combats decrease as the difficulty level increases
so perhaps you may get say 2 waves of opponents for a medium setting and
perhaps 3 waves of opponents for a hard setting. If anyone out there is
feeling real frisky use the log and have a go at
the medium or hard settings and see if this 78 is all there is or if there
can be more. Of course you'll need to print out more than one copy of the
log just in case since it is set up with the 78 in mind. You may also want
to take a look at the Following a Spawn page to
reduce that dreaded lag time in between combats. |
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| The combat types remained
exactly the same through the four chapters. The differences being certain
combat types did not load in specific room types, they increased in difficulty
and you gained more experience and better items in the higher chapters.
Look at Combat Results for more specifics
on how the combat types load. |
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| In my latest experiments
I took a single save game where I had just picked up Jaz and took all the
combats in Chapter 0, then restored from the this same file and took all
the combats in Chapter 1. I continued to do this until I worked my way
through Chapter 3. Then I went back and restored from this very same file
and did this all over again. Now this I did about 6 times because I wanted
to see if I would get the same loot off these combats as I had before.
I met with some very interesting results and was able to form some conclusions.
See Setting Combat Loot for more Details. |
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