Chests

 
You will encounter a total of 54 random chests during your time in Krondor. With the 6 room types each spawns exactly 9 chests from chapters 0 through 3. They spawn in a specific order with packs in every room type. That order is as follows:
3 Chests
1 Pack
1 Chest
1 Pack
2 Chests
1 Pack
3 Chests
1 Pack
 
With the log, you can predict just what will come up in the room next knowing this simple sequence.
 
The traps on chests randomize throughout the chapters. In Chapter 0 they stay less complex, supposedly. Less deadly may be a better choice of words. From Chapter 1 on you will encounter the more complex or deadly traps. You will basically move beyond physical and fire damage types to include the poison types and more variations of the fire and physical damage types. If you take all 9 chests in a room during Chapter 0 you will only need to disarm about 7 trap types total. If you leave the chests until later chapters you will encounter a different trap on each chest in a given room type.
 
The loot in chests gets better in quality as the chapters progress. For example chests full of armor pieces may follow a pattern similar to this:
 
Chapter 0 Chapters 1 & 2 Chapter 3
6 Pig Leather Jerkins 1-3 Pig Leather Jerkins maybe 1 Pig Leather Jerkin
4 Guards Leather Jerkins 3-6 Guards Leather Jerkins 1-3 Guards Leather Jerkins
2 Keshian Leather Jerkins 3-5 Keshian Leather Jerkins 2-5 Keshian Leather Jerkins
potion, useless scrap of paper,
or old documents
maybe 1 Studded Leather Jerkin 1-3 Studded Leather Jerkins
 
If you are in it to make a few bucks, particularly if some one were Heirlooming and needed cash to buy back items, it might be best to wait until later chapters to even enter these rooms at all.
 
If you want some information on how to "set" chest loot see Setting Chest/Pack Loot or if you like return to the Loot page.