|
|
|
Reanimate
Spell Point Cost: 10
Creates a zombie out of a lifeless target creature.
Zombie will have 10 hit points (up to its normal maximum) per point of
caster’s Dark Magic skill, and will fight against creatures hostile to
the party until it is re-slain or until the party leaves the map. |
Expert: Zombie gets 20 hit point per point of skill.
Master: Zombie gets 30 hit points per point of skill.
Grand Master: Zombie gets 40 hit points per point
of skill. |
|
|
|
Toxic Cloud
Spell Point Cost: 15
A poisonous cloud forms in front of the caster and
slowly drifts away until it hits something. Damage is 25 plus 1-10 per point
of caster’s Dark Magic skill. |
Expert: Faster recovery rate.
Master: Faster recovery rate.
Grand Master: Fastest recovery rate.
|
|
|
|
Vampiric Weapon
Spell Point Cost: 20
Enchants a weapon with Vampiric ability. Damage inflicted
on creatures struck by the weapon is given to its wielder as extra hit
points (up to his or her normal hit point maximum). Enchantment lasts for
1 hour per point of caster’s Dark Magic skill. |
Expert: Faster recovery rate.
Master: Faster recovery rate.
Grand Master: Fastest recovery rate.
|
|
|
|
Shrinking Ray
Spell Point Cost: 25
Reduces the size of a target monster. Shrunk monsters
deals only half its normal damage. Duration of effect is 5 minutes per
point of caster’s Dark Magic skill. |
Expert: Monster does one third normal damage.
Master: Monster does one quarter normal damage.
Grand Master: Can be cast on a group of monsters.
|